In games, nothing breaks player flow like a loading screen, and in virtual reality this problem is amplified tenfold. ‘Presence’ or ‘immersion’, the magical yet fragile feeling of ‘being there’, is ...
Loading screens are slowly but surely becoming a thing of the past. This is predominantly because of how fast games can load now, as ninth-generation consoles and high-end PCs can boot games up before ...
Loading screens are something we all deal with while playing video games. As long as they are brief many of us will just grab our phone and check Twitter or grab a bite to eat. But in virtual reality, ...
A 2005 trailer for Tony Hawk’s American Wasteland shows the eponymous skateboarding icon riding around Los Angeles in typical freewheeling fashion until, suddenly, he’s knocked off his board by a ...
Loading screens in classic games like Too Human and World of Warcraft were excruciatingly long, making gameplay frustrating. Even acclaimed games like Divinity: Original Sin 2 and Bloodborne suffer ...