morpheme is robust animation middleware designed to give developers and animators intuitive, creative control over the look of their final in-game animation by allowing them to author and preview ...
3D game engine provider Trinigy has signed an agreement with 3D character animation company Mixamo to provide Vision Engine licensees with a faster, more cost-effective approach for producing ...
SAN FRANCISCO and OXFORD - NaturalMotion, the animation technology and game development studio behind the euphoria engine, today announced that Codemasters, the Warwickshire, England based videogame ...
NaturalMotion, the animation technology pioneer behind the revolutionary euphoria engine, today announced that Total Immersion Software has selected morpheme as its animation middleware solution for ...
25 March 2009 - Autodesk, Inc., (NASDAQ: ADSK) has announced new versions of its two runtime technologies for the game engine - Autodesk HumanIK 4 animation middleware and Autodesk Kynapse 6 ...
NaturalMotion believes it can make Kinect game development as simple and straightforward as playing games on the upcoming device. The company has revealed to Develop a new Kinect module for its ...
Rotterdam, Netherlands - October 27th, 2009 - MysticGD, a leader in real-time character animation middleware, today announced the release of its latest version of EMotion FX, the real-time character ...
After hiring Tribes lead designer Scott Youngblood, Red 5 Studios selects an animation middleware for its new, unnamed title. NaturalMotion Ltd., makers of the euphoria and endorphin 3-D animation ...
Middleware and art creation provider Autodesk has detailed its activity at GDC09, which includes presentations, master classes and training sessions. Below is a detailed list of Autodesk’s GDC ...
SAN RAFAEL, Calif.--(BUSINESS WIRE)--Autodesk, Inc. (NASDAQ:ADSK) announced new releases of the company’s digital entertainment creation software and middleware. The 2012 versions enable iterative ...
If you’ve had a chance to try out Microsoft’s Kinect at games conventions or any of the company’s touring demos, you’ve probably experienced moments where you shift quickly from one gesture to another ...