Apelab has developed a series of a Spatial Story platform on top of Unity in order to handle this type of gaze-triggered, interactive narrative. Emilie says that in some Unity scenes that there are ...
The stirring visuals and bittersweet tone of Forever Ago underscores the indie spirit that animates Annapurna Interactive's ...
Dashiell Reynaldo is a writer for Dualshockers and a college student studying game design. For years, he has sought ways to contribute to the current gaming zeitgeist with his writings, videos, and ...
On the spread of interactive narratives and why they require so much more emotional investment. It is unarguable that games have always held the ability to tell stories. Sometimes the story is told ...
The sheer number of storytelling improvements in video games really stood out in the 2010s, ranging from the incremental to the truly innovative, facilitating better — and sometimes altogether new — ...
In my last XP – and I apologise if this column is starting to turn into a serialized ramble – I mentioned that video game narrative has long been on the wrong path by trying to emulate movie ...
Agency is perhaps the most important distinction between video games and any other form of entertainment. You have no control over how the characters fare in any book, TV or film, but in games, the ...
Visitors to interactive virtual worlds want the ability to significantly affect the outcome of a story, but authoring these digital experiences is extremely complex. A new platform developed by Disney ...
The latest update to the company’s narrative design solution helps studios streamline, scale, and integrate narrative design with game development for shorter production pipelines. ST. JOHN’S, ...