OpenGL ES 3.0向后兼容ES 2.0,它让开发人员在支持硬件规格的要求上更加容易,同时该标准也为移动设备带来了更多桌面版OpenGL 3.3和4.x标准的功能。 其中最重要的就是新的纹理算法带来了更好的纹理压缩表现(包括 ...
SAN FRANCISCO--(BUSINESS WIRE)--The Khronos™ Group today announced the immediate release of the OpenGL ® ES 3.1 specification, bringing significant functionality enhancements to the industry-leading, ...
OpenGL ES 2.0 Introduces New Era of Programmable Shaders Empowering Developers to Leverage Power of ATI’s Imageon® 3D Handheld Technology SIGGRAPH, Los Angeles, CA/ Munich, Germany – August 2, 2005 – ...
The Khronos Group, arbiters of the OpenGL 3D specification and a range of related specifications, has announced version 3.1 of OpenGL ES, its 3D API oriented toward mobile systems. The headline ...
WebGPU是WebAssembly的一种新API,它提供了一种在Web浏览器中使用GPU的方式。它为现代 GPU 提供更好的兼容、支持更通用的 GPU 计算、更快的操作以及能够访问到更高级的 GPU 特性。 经过6年研发,WebGPU被正式集成到Chrome 113中。自此,开发者终于可以在Web浏览器端实现3A ...
New version of the royalty-free 3D graphics API used on virtually all smartphones and tablets adds advanced 3D features and integrated GPU computing March 17, 2014 – San Francisco, Game Developer’s ...
我们熟悉的移动平台GPU测试工具GFXBench(即之前的GLBenchmark)目前迎来了3.0版本的更新,相比2.7时代,在T-Rex场景的基础上加入了全新的为OpenGL ES 3.0 API所准备的Manhattan场景,也为未来更高级别的GPU平台以及Android 4.3版本更新做好了准备;除此之外还有哪些新功能 ...
SUNNYVALE, California -- July 28, 2008-- Vivante Corporation today announced that it has become the first OpenGL® ES 2.0 3D graphics technology provider to submit conformance results that include the ...
The Khronos Group, a consortium that includes major media-centric companies like ATI, Intel, NVIDIA and SGI, will release the latest version of the OpenGL ES specs at the Game Developer’s Conference ...