近日,Meta 宣布将建议开发者使用 Unity 和 Unreal 引擎的内置 OpenXR 支持,以简化跨平台 VR 应用的开发流程,旨在解决此前开发者对 Meta 集成方案阻碍其他 PCVR 头显兼容性的不满。 在过去,尽管 Meta 一直在推广其 Unity 和 Unreal 集成功能,但开发者发现这些集成主要 ...
Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has yet to ...
Oculus is making hard shift away from its proprietary developer APIs in favor of OpenXR, an industry-backed project that aims to standardize the development of VR and AR applications. As of the latest ...
(映维网Nweon 2024年02月06日)OpenXR是Khronos Group的开放API标准,用于跨供应商访问AR,VR和MR设备与运行时。OpenXR得到了业界几乎所有参与构建空间计算系统和引擎的领先公司的支持。其中一家公司是维护开源OpenXR框架和Monado运行时的Collabora。 OpenXR因其简化跨平台 ...
Unity Technologies has released a new Unity XR Hands Package bringing with it a number of new tweaks and enhancements as well as enabling and tracking with OpenXR. Released as a package for the ...
This year, Khronos Group released the OpenXR 1.0 specification, which saw immediate support from the biggest names in the XR space. Oculus and Microsoft quickly released OpenXR compatible runtimes, ...
OpenXR 1.1 consolidates multiple extensions into the core OpenXR specification to reduce fragmentation and simplify development of advanced XR applications. Beaverton, OR – April 15, 2024 – Today, The ...
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