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Maya UV和UV实例(11):定制检测UV纹理的贴图
要正确使用2D纹理,我们就必须编辑多边形的UV。为了快速的映射和编辑多边形的UV,在此之前赋予多边形物体一个自定义的带标准方格图案的2D文件纹理,将有利与我们的操作。 4:打开Hypershade窗口,我们可以看见Maya创建了一个命名为defaultPolygonShader 带Checker 2D ...
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