Leaked 3D models hidden in a recent SteamVR update appear to show off a new VR motion controller, sparking renewed hope that Valve is gearing up to release its long-rumored ‘Deckard’ VR standalone ...
Shiftall, the Japan-based creators behind MeganeX PC VR headsets, announced two new VR controller accessories at CES 2025—a SteamVR-compatible controller for PC VR, and a unique add-on to Quest Touch ...
After releasing the Steam Deck over two years ago, Valve is working on a set of new hardware. A recent leak from Brad Lynch, a well-known figure in the VR community, revealed that Valve is working on ...
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PortalVR lets you play VR games with your controllers, but shown on your monitor
But what if you tried to flip things around by playing VR games on your monitor instead of translating flatscreen games to ...
Unlike every other VR headset released over the past half-decade, Apple’s Vision Pro did not launch with controllers. The company’s landmark “spatial computer” may be correcting that error, according ...
TL;DR: Valve is rumored to announce its next-gen Steam Frame VR headset and new Steam Controller this week, potentially alongside the long-awaited Half-Life 3 reveal. The Steam Frame features advanced ...
A new tool from researchers in CMU's Human-Computer Interaction Institute could put control for AR/VR environments in the palm of your hand, as demonstrated by this illustration. The new generation of ...
I love VR gaming, but I’m always slightly embarrassed to admit that despite using headsets fairly regularly, I can still suffer from motion sickness if I play for too long at a time. Funnily enough, I ...
Samantha Kelly is a freelance writer with a focus on consumer technology, AI, social media, Big Tech, emerging trends and how they impact our everyday lives. Her work has been featured on CNN, NBC, ...
Apple hasn’t quite tasted the domain-shifting success it expected with the Vision Pro headset. A price tag worth $3,500 was already a deterrent, but the gaming ecosystem — a key driver for the VR ...
Wielding things like two-handed swords in VR can be awkward. There’s no sense of grasping a solid object. The controllers (and therefore one’s hands) feel floaty and disconnected from one another, ...
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