UnityConnectChannel implements the publish-subscribe pattern using ScriptableObject-based event channels. This enables the seamless decoupling of systems in your Unity project. Rather than maintaining ...
MVC (Model-View-Controller) is a design pattern that separates an application into three interconnected components, facilitating modular development and maintainability. While MVC is widely used in ...
Added the editor script to show the Raise button on Game Events. You can also use this to call any public function in your own scripts by adding [ContentMenu("ButtonText")] above the function.